Thursday, July 9, 2015

Module 2 Blog

Commercial Hypermedia Product

            Interactive or electronic storybooks aid students in improving their reading skills at their own pace (Roblyer & Doering, 2012, p. 175). In my personal experience, electronic reading has been restricted to e-books on tablets or my Nook—however, I do recall reading paperback Goosebumps books that allowed the reader to choose how the story progressed based on the page numbers they chose to follow. I personally found those types of books to be stressful (I hated making the wrong decision in the book—in one story, I was killed by a mummy) but I can see how the Choose-Your-Own-Adventure books could appeal to children. In fact, Roblyer and Doering (2012) cite studies that “reported positive impact of interactive storybooks on children’s enjoyment of reading and development of reading skills” (p. 175). My most recent experience with an e-book involved my MAT study book on my Nook—it was ‘interactive’ in the sense that all of the chapters were hyperlinked for easy access. One benefit to electronic storybooks (and by extension, electronic textbooks) involves the audio function. I often find myself mispronouncing words that I have read but never heard. Electronic storybooks can read out words with which students might be unfamiliar (Roblyer & Doering, 2012, p. 175). The subject matter of the storybooks can be useful for certain lessons—in the link I found for a hypermedia product, some of the books deal with actual lesson topics, such as Jane Austen or Shakespeare’s work.

     Here is a link to a site with some examples of electronic storybooks and their uses. This list consists of twelve books for the 13+ age group. Some deal with peer issues and bullying, others deal with school subject matter.
http://www.goodreads.com/list/show/82180.Best_Interactive_Story_Books_for_Teens

Chosen Multimedia Authoring Tool

            The multimedia audio and video production tools allow for a myriad of classroom uses. The textbook lists podcasts, vodcasts, and “student-produced media” as a means to expand classroom tools (Roblyer & Doering, 2012, p. 189). I have experienced the Audacity audio editor and recorder, an open source audio system that allows you to record, convert, and mix audio. My Spanish teacher used it for oral exams—we would record our responses to prompts, and she would grade them at her leisure. While I did not do well on that test, I can still see the value of the multimedia tool Audacity. For example, I could use Audacity by assigning an interview-style history project in which the students create a podcast of them interviewing a historical figure of their choice. A podcast involves "digitized audio files saved in a format that can be shared over the Internet" (Roblyer & Doering, 2012, p. 189). They could either splice their interview questions with sound bytes of the actual figure to make it sound like an interview, or they could voice-act both as the interviewer and the historical figure. It would be a fun way to bring history to life.
            Here is a link to information about Audacity and its uses: http://sourceforge.net/projects/audacity/


Embed

Here is a long video on how to use Audacity

And here is a short video tutorial for students:


References
Roblyer, M.D. & Doering, A.H. (2012). Integrating educational technology into teaching (6th ed.). Columbus, OH: Merrill Prentice Hall.

4 comments:

  1. You mentioned that you find yourself mispronouncing words that you rarely hear. I have experienced that as well as “forgetting” how to spell a word and can’t help but to laugh at myself. The interactive or electronic story books allow the reader to click on a word as many times as they want (Roblyer & Doering, 2013, p.175). I think that allowing a reader to click on words that they've never heard before or have trouble pronouncing will broaden a young mind's vocabulary. Most words that we encounter and aren't familiar with, we are more likely to forget about. Being able to see it and hear it pronounced correclty will make them less "intimidating". With this interactive tool, do you think that Speech therapists and other teachers will be able to utilize these storybooks to help correct pronunciation difficulties and/or learning disabilities?

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    1. Oh yes, there is definitely some potential for that. And the ebooks are relatively inexpensive, which I think is great.

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  2. I really like the idea of interactive or electronic storybooks; they have a positive impact on students' reading skills and can be engaging for students. Roblyer & Doering (2012) highlighted how, "Some of the online stories are structured to be more open-ended, allowing students to choose the story path and to end where they want each time the story is read" (p. 175). History is a story--a long and complex story. If interactive storybooks were adopted for use in historical study, students could isolate a specific topic while focusing on a designated time-period (i.e. the life and death of Oliver Cromwell). How do we, as history teachers, convince software architects to design interactive storybooks for social studies classes? How would you implement these storybooks in your classroom?

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  3. The only real experience that I have had with electronic storybooks would be e-books too. I love my e-books. I like that when I don’t know how to pronounce a person’s name or a word it will say it for me. I use to hate going through a whole book calling the main character by the name I pronounced to myself, only to find out that I was wrong. Roblyer and Doering (2012) stated electronic books “have become extremely popular and uses have been reported with groups from primary teachers and students to toddlers” (p.175). I now carry all of my textbooks (the ones I can get) in e-book form. Do you think that in the future more schools might go to e-books? Most universities now love the idea of a student having an e-textbook, I think some of the students though still want a hard copy because it is what they are use to.

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